Following a taste of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting series is about as popular gaming titles around. Pikachu is every bit as recognizable as Mickey Mouse, if not more so. The persistent pandemonium around trading card values ensures near-daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that didn't sell at least a few million units. Remarkably, unofficial Pokémon games go viral every year.
However despite that ubiquity and popularity, there are still Pokémon games that remain underappreciated. These are titles that didn't get their fair shake, or were buried under the excitement of the core series. They're Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?
Pokemon Ranch: The Cozy Precursor
Too many Pokémon games focus on the battling aspect of the series, and not nearly enough of them focus on the everyday realities that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in modern games—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its launch said Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of idle games, and the video playthrough normalization of viewing games you aren't playing. Most people never realized that Ranch's concept to watch your creatures as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on broadcasting the game continuously. The individual who operates the channel maintains that, after nearly two decades of playing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Lost
Did you know that Pokémon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique game board made for a great strategic challenge for the few folks who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Absurd Experiment
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.
With dozens of core games and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu